DogGoneFast's Let's Play Ball!  June 2009 Seed Chart   

Saturday May 16th, 2009
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Regular
R1      1 RR 4/4            20 heats         15 races   b/o: NA
CaP Balls of Fire			18.7
DGF Rubber Room Rockets			19.9
DGF Lithium Liftoff			20.1
DGF Paranoid Pursuit			20.5
GDG Chaos				21.7
FIF Wright Flyers			21.9

Open
O1      1 RR 5/5            20 heats         10 races   b/o: NA  
FF  Cluster Fun                         18.8
CaP Sweaty Balls                        19.0
DGF Exhibitionists			19.6
DGF Flashers				20.1
GDG Calamity				20.2

O2      1 RR 5/5            20 heats         10 races   b/o: 20.5
WT  Warp Speed Road Runners		21.5
DGF Streakers				21.8
FIF Hair Force Reserve			22.0
GDG Cataclysm				22.0
PP  Survivors				22.8


Vets
V1      4 RR 4/4            16 heats         4 races    b/o: NA
CaP Space Balls                         20.0
DGF Geritol Jumpers                     20.5


Total races on Saturday: 39 races


Sunday May 17th, 2009
-----------------------
Regular
R1      1 RR 4/4            20 heats         15 races   b/o: NA
CaP Balls of Fire			18.7
DGF Rubber Room Rockets			19.9
DGF Lithium Liftoff			20.1
DGF Paranoid Pursuit			20.5
GDG Chaos				21.7
FIF Wright Flyers			21.9

Open
O1      1 RR 5/5            20 heats         10 races   b/o: NA  
FF  Cluster Fun                         18.8
CaP Sweaty Balls                        19.0
DGF Exhibitionists			19.6
DGF Flashers				20.1
GDG Calamity				20.2

O2      1 RR 4/4            20 heats         15 races   b/o: 20.5
WT  Warp Speed Road Runners		21.5
DGF Streakers				21.8
FIF Hair Force Reserve			22.0
GDG Cataclysm				22.0
CK9 Obsession				22.1
PP  Survivors				22.8


Vets
V1      4 RR 4/4            16 heats         4 races    b/o: NA
CaP Space Balls                         20.0
DGF Geritol Jumpers                     20.5


Total races on Sunday: 44 races


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DogGoneFast's Let's Play Ball!  June 2009 Scoring Format and Tie Breakers

Scoring Format:
- 1 point for winning a heat
- 2 points for winning a race
- No points for tied heats 
- 1 point for tied races

Tie Breakers:
- Fastest overall time in division
- If still tied, then fastest time head to head
- If still tied, then 2/3 tiebreaker race